The Multiverse School
🧙 Weird Internet Wizard
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You keep building things nobody asked for.

And every so often one of them changes how people think.

An agent that runs on its own. A story that branches. A feed that behaves oddly on purpose. This is the broadest path in the school — 46 capabilities across 8 classes, more than any of the other eight — because a strange system pulls on construction, distribution, model behaviour and interface all at once. Then on knowing what to do when it gets attention it did not plan for.

46 capabilities — the widest spread here
8 classes, in a curated order
126.6 hours recorded, in 88 clips
13 complexity ceiling — Metasystematic

Why it is this wide

Breadth is the skill

46 capabilities by domain

system-construction11
model-behavior8
distribution-and-influence8
interaction-and-interface7
security5
evidence-and-verification3
data-shaping2
audience-and-market1
alignment1

Nothing on this path is a specialism. Eleven capabilities are about constructing a system, eight about getting it in front of people who were not looking for it, eight about making a model behave, seven about what the thing is like to use. The rest is what building in public turns out to cost: five in security, three in verification, and the tail.

The school also sorts capabilities by what you are doing with them. This path leans hard on two of the five, which is the honest description of the work — you make the thing, and you keep thinking about what it does.

The signature move

Compose a strange system

A mechanism, a channel, someone you want to move. Pick one of each and read back what you would actually be building, which of these 8 classes builds it, and what that costs you in real recorded hours. 125 combinations, every one of them written out.

01  mechanism

02  channel

03  intent

An agentA branching storyA generated personaA pipelineA live game on a platform feedthrough a mailing listin a chat roomin a physical spaceon an unlinked page to make someone noticeto make someone doubtto make someone actto make someone laughto make someone stay

A bot that reads the same public data everybody scrolls past and posts the one number that moved. People notice the number; the bot stays boring on purpose.

An agent that takes a confident claim, goes and finds its primary source, and posts the two next to each other. It never argues. Adjacency does the work.

An agent that watches for one specific condition and, when it fires, hands one named person one thing to do — with the draft already written.

An agent with a job description so narrow it becomes funny: it answers exactly one kind of message, with total sincerity, forever.

An agent that remembers what you told it last week and opens with that. The loop is trivial; the memory is the entire reason anybody comes back.

A short piece where the first choice is the hook — a decision so specific that people screenshot the screen before they pick one.

A story that lets you make the reasonable choice, then shows you what the reasonable choice cost. No argument, just the next scene.

A story whose final passage is the real thing to do, reached by a route the reader picked, so it lands as their conclusion rather than your ask.

A branching bit where every path is wrong in a different way and the story commits, without blinking, to whichever wrongness you chose.

A story with concurrent strands that surface at the right moment, so a second play is a different shape rather than the same one with a skip button.

A voice with a strange, consistent register turning up where that register does not belong. The mismatch is the whole device.

Two personas working the same evidence from different starting values, so a reader watches the frame do the work instead of the facts.

A persona built for one named audience and one success criterion, who asks for exactly one thing and never widens the ask.

A persona with a small obsession, held rigorously. It is only funny while it never breaks, which means the system prompt has to hold under pressure.

A persona people talk back to: same voice every time, remembers the last exchange, and never quite resolves the thing it is waiting on.

A pipeline that turns something invisible and continuous — filings, prices, outages, rents — into one artefact a week that is worth looking at.

A pipeline that follows one claim across its retellings and publishes the drift, so the degradation itself is the finding.

A pipeline that ends in a draft rather than a report: written, addressed, and one click from sent by a person who has to approve it.

A pipeline that is deadpan by construction — a rigid schema applied with great seriousness to material that does not deserve it.

A pipeline that arrives on a rhythm people learn. A skipped week is felt, which is as close as a machine gets to being missed.

A game with a scoreboard readable from outside by people who are not playing. The score is the advertisement.

A game whose rules quietly encode the thing you want questioned. People argue with the rules, and find they are arguing with the thing.

A game where the winning move is a real action taken outside the game and reported back. The play is the proof.

A game with a mechanic so slight it should not work, run with a straight face, a real leaderboard and no wink anywhere.

A game with state that survives between sessions, so people come back to a world that moved while they were gone.

On a feed it earns every appearance cold. No thread, no context, one post that has to stand by itself.

In an inbox it gets one shot a week and a reply address. The reply address is the part people underestimate.

In a room the agent is a participant, and turn-taking stops being a detail and becomes the design problem.

In a physical space it needs a body — a screen, a printer, a speaker — and its failures are witnessed rather than logged.

With no inbound links it has no audience by default, which is exactly what you want while you find out what it does wrong.

On a feed the branches become separate posts, and the reader’s choice is which reply they open.

By email the story runs on delay: one passage per send, and the wait between passages becomes part of the writing.

In a room it is played out loud, the choices get argued before they are made, and the branch belongs to the group.

In a space it is read aloud and the branch is taken by vote, which makes every choice social instead of private.

An unlisted page is where a branching story is allowed to be strange before an audience decides what it is.

A feed is where a persona is most convincing and most brittle: judged on tone long before anybody reads the argument.

In an inbox a persona is a correspondent. People answer correspondents, so you need to have decided who reads the answers.

In a chat room a persona is tested constantly. Somebody tries to break it within the hour, and usually manages it.

In a space it has to be embodied by something — a voice, a printed letter, a screen in the corner — and the seams show.

A persona on an unlinked page is a rumour. It gets found by people who went looking, and they arrive already invested.

The feed becomes the schedule, and the pipeline’s rhythm has to survive a ranking system that punishes rhythm.

A list is the natural end of a pipeline — assembled, addressed, sent, with the machinery invisible to whoever opens it.

The room gets output the moment it exists, which changes what is worth publishing: smaller pieces, far more often.

A pipeline that ends in a room ends in a physical object — printed, posted, left somewhere. Its distribution is walking.

The page is the archive: everything the pipeline has ever produced, addressed to nobody in particular, waiting to be cited.

On a feed the game plays out in public and the audience is far larger than the players, which is usually the point.

Play by email is slow and strangely durable. A turn a day, and people who would never install anything keep playing for months.

A room is the cheapest venue a live game has: shared state, visible turns, everyone watching everyone else move.

In a space the game gets bodies, and bodies change tactics. People do things standing up that they would never do logged in.

On an unlinked page it spreads by being told about. A URL passed by hand is the whole distribution mechanism.

What it attracts. A feed puts your name on the thing. Practical Propaganda covers the reach; Field Opsec covers what reach costs you — what a stranger works out about where you are from what you post.

What it attracts. A mailing list is a pile of real people’s addresses that you are now responsible for. Field Opsec is where you decide what you are willing to hold.

What it attracts. A room is the easiest thing to join and the hardest thing to moderate. Field Opsec writes the threat model; The Dark Arts is what somebody tries on your bot.

What it attracts. A physical space means people know where you will be, at a known time, in advance. That is the threat model Field Opsec exists for.

What it attracts. Unlinked is not private. The Dark Arts (Red Team) is where you get an input past your own defences before somebody less friendly does.

Built out of Critical Thinking and Creativity with AI Practical Propaganda The Interactive Fiction Intensive Intro to Agents Automate Your Email: No Code AI Automation Context Engineering The Dark Arts (Red Team) Field Opsec 3 classes · 92.4 h recorded · 382 exercises · about 194 h of work 4 classes · 114.8 h recorded · 403 exercises · about 223 h of work 4 classes · 103.2 h recorded · 416 exercises · about 215 h of work 5 classes · 114.8 h recorded · 418 exercises · about 229 h of work 4 classes · 92.4 h recorded · 397 exercises · about 200 h of work 4 classes · 103.2 h recorded · 416 exercises · about 215 h of work 4 classes · 125.6 h recorded · 416 exercises · about 238 h of work 4 classes · 103.2 h recorded · 416 exercises · about 215 h of work 5 classes · 125.6 h recorded · 431 exercises · about 243 h of work 4 classes · 103.2 h recorded · 410 exercises · about 214 h of work 3 classes · 92.4 h recorded · 382 exercises · about 194 h of work 3 classes · 114.8 h recorded · 382 exercises · about 216 h of work 4 classes · 103.2 h recorded · 416 exercises · about 215 h of work 4 classes · 114.8 h recorded · 397 exercises · about 222 h of work 3 classes · 92.4 h recorded · 376 exercises · about 192 h of work 4 classes · 92.4 h recorded · 402 exercises · about 201 h of work 4 classes · 114.8 h recorded · 402 exercises · about 223 h of work 5 classes · 103.2 h recorded · 436 exercises · about 222 h of work 5 classes · 114.8 h recorded · 417 exercises · about 229 h of work 4 classes · 92.4 h recorded · 396 exercises · about 200 h of work 5 classes · 93.4 h recorded · 405 exercises · about 205 h of work 5 classes · 115.8 h recorded · 405 exercises · about 227 h of work 6 classes · 104.2 h recorded · 439 exercises · about 226 h of work 6 classes · 115.8 h recorded · 420 exercises · about 233 h of work 5 classes · 93.4 h recorded · 399 exercises · about 203 h of work 2 classes · 0.0 h recorded · 36 exercises · about 13 h of work 3 classes · 22.4 h recorded · 57 exercises · about 43 h of work 3 classes · 10.8 h recorded · 70 exercises · about 34 h of work 3 classes · 22.4 h recorded · 57 exercises · about 43 h of work 3 classes · 35.7 h recorded · 365 exercises · about 133 h of work 3 classes · 10.8 h recorded · 70 exercises · about 34 h of work 3 classes · 33.2 h recorded · 70 exercises · about 57 h of work 3 classes · 10.8 h recorded · 70 exercises · about 34 h of work 3 classes · 33.2 h recorded · 70 exercises · about 57 h of work 3 classes · 46.5 h recorded · 378 exercises · about 147 h of work 3 classes · 56.7 h recorded · 68 exercises · about 80 h of work 3 classes · 79.1 h recorded · 68 exercises · about 102 h of work 4 classes · 67.5 h recorded · 102 exercises · about 101 h of work 3 classes · 79.1 h recorded · 68 exercises · about 102 h of work 3 classes · 92.4 h recorded · 376 exercises · about 192 h of work 3 classes · 0.0 h recorded · 56 exercises · about 20 h of work 3 classes · 22.4 h recorded · 56 exercises · about 42 h of work 4 classes · 10.8 h recorded · 90 exercises · about 41 h of work 3 classes · 22.4 h recorded · 56 exercises · about 42 h of work 3 classes · 35.7 h recorded · 364 exercises · about 133 h of work 4 classes · 1.0 h recorded · 59 exercises · about 24 h of work 4 classes · 23.4 h recorded · 59 exercises · about 46 h of work 5 classes · 11.8 h recorded · 93 exercises · about 45 h of work 4 classes · 23.4 h recorded · 59 exercises · about 46 h of work 4 classes · 36.7 h recorded · 367 exercises · about 137 h of work 2 classes · 22.4 h recorded · 42 exercises · about 37 h of work 2 classes · 22.4 h recorded · 42 exercises · about 37 h of work 3 classes · 33.2 h recorded · 76 exercises · about 58 h of work 3 classes · 22.4 h recorded · 57 exercises · about 43 h of work 4 classes · 58.1 h recorded · 386 exercises · about 163 h of work 3 classes · 33.2 h recorded · 76 exercises · about 58 h of work 3 classes · 33.2 h recorded · 76 exercises · about 58 h of work 3 classes · 33.2 h recorded · 76 exercises · about 58 h of work 4 classes · 33.2 h recorded · 91 exercises · about 64 h of work 5 classes · 68.9 h recorded · 420 exercises · about 184 h of work 3 classes · 79.1 h recorded · 74 exercises · about 104 h of work 3 classes · 79.1 h recorded · 74 exercises · about 104 h of work 4 classes · 89.9 h recorded · 108 exercises · about 125 h of work 4 classes · 79.1 h recorded · 89 exercises · about 109 h of work 5 classes · 114.8 h recorded · 418 exercises · about 229 h of work 3 classes · 22.4 h recorded · 62 exercises · about 44 h of work 3 classes · 22.4 h recorded · 62 exercises · about 44 h of work 4 classes · 33.2 h recorded · 96 exercises · about 65 h of work 4 classes · 22.4 h recorded · 77 exercises · about 50 h of work 5 classes · 58.1 h recorded · 406 exercises · about 170 h of work 4 classes · 23.4 h recorded · 65 exercises · about 48 h of work 4 classes · 23.4 h recorded · 65 exercises · about 48 h of work 5 classes · 34.2 h recorded · 99 exercises · about 69 h of work 5 classes · 23.4 h recorded · 80 exercises · about 53 h of work 6 classes · 59.1 h recorded · 409 exercises · about 173 h of work 3 classes · 46.5 h recorded · 384 exercises · about 148 h of work 4 classes · 68.9 h recorded · 405 exercises · about 178 h of work 3 classes · 46.5 h recorded · 384 exercises · about 148 h of work 5 classes · 68.9 h recorded · 420 exercises · about 184 h of work 4 classes · 46.5 h recorded · 399 exercises · about 154 h of work 3 classes · 46.5 h recorded · 384 exercises · about 148 h of work 3 classes · 68.9 h recorded · 384 exercises · about 171 h of work 3 classes · 46.5 h recorded · 384 exercises · about 148 h of work 4 classes · 68.9 h recorded · 399 exercises · about 177 h of work 3 classes · 46.5 h recorded · 378 exercises · about 147 h of work 4 classes · 103.2 h recorded · 416 exercises · about 215 h of work 4 classes · 125.6 h recorded · 416 exercises · about 238 h of work 4 classes · 103.2 h recorded · 416 exercises · about 215 h of work 5 classes · 125.6 h recorded · 431 exercises · about 243 h of work 4 classes · 103.2 h recorded · 410 exercises · about 214 h of work 4 classes · 46.5 h recorded · 404 exercises · about 156 h of work 4 classes · 68.9 h recorded · 404 exercises · about 178 h of work 4 classes · 46.5 h recorded · 404 exercises · about 156 h of work 5 classes · 68.9 h recorded · 419 exercises · about 184 h of work 4 classes · 46.5 h recorded · 398 exercises · about 154 h of work 5 classes · 47.5 h recorded · 407 exercises · about 159 h of work 5 classes · 69.9 h recorded · 407 exercises · about 182 h of work 5 classes · 47.5 h recorded · 407 exercises · about 159 h of work 6 classes · 69.9 h recorded · 422 exercises · about 188 h of work 5 classes · 47.5 h recorded · 401 exercises · about 158 h of work 3 classes · 56.7 h recorded · 68 exercises · about 80 h of work 4 classes · 79.1 h recorded · 89 exercises · about 109 h of work 4 classes · 67.5 h recorded · 102 exercises · about 101 h of work 4 classes · 79.1 h recorded · 89 exercises · about 109 h of work 4 classes · 92.4 h recorded · 397 exercises · about 200 h of work 4 classes · 67.5 h recorded · 102 exercises · about 101 h of work 4 classes · 89.9 h recorded · 102 exercises · about 123 h of work 4 classes · 67.5 h recorded · 102 exercises · about 101 h of work 4 classes · 89.9 h recorded · 102 exercises · about 123 h of work 4 classes · 103.2 h recorded · 410 exercises · about 214 h of work 3 classes · 56.7 h recorded · 68 exercises · about 80 h of work 3 classes · 79.1 h recorded · 68 exercises · about 102 h of work 4 classes · 67.5 h recorded · 102 exercises · about 101 h of work 3 classes · 79.1 h recorded · 68 exercises · about 102 h of work 3 classes · 92.4 h recorded · 376 exercises · about 192 h of work 4 classes · 56.7 h recorded · 88 exercises · about 87 h of work 4 classes · 79.1 h recorded · 88 exercises · about 109 h of work 5 classes · 67.5 h recorded · 122 exercises · about 108 h of work 4 classes · 79.1 h recorded · 88 exercises · about 109 h of work 4 classes · 92.4 h recorded · 396 exercises · about 200 h of work 5 classes · 57.7 h recorded · 91 exercises · about 90 h of work 5 classes · 80.1 h recorded · 91 exercises · about 113 h of work 6 classes · 68.5 h recorded · 125 exercises · about 112 h of work 5 classes · 80.1 h recorded · 91 exercises · about 113 h of work 5 classes · 93.4 h recorded · 399 exercises · about 203 h of work

Nothing here needs JavaScript. The whole composer is radio buttons and a stylesheet.

The order, and why

Eight classes, in this order

Each one stands on the one before it. The counts are measured from the curriculum, including the places where there is nothing recorded yet.

01

Critical Thinking and Creativity with AI

17 capabilities · tops out at order 12 (Systematic)

Leads on purpose. You leave with a reusable system prompt and the habit of attacking your own plan before anybody else does — the two pieces every later class here is composed from.

10 clips · 22.4 h recorded 21 exercises companion next 11 Sep /x/critical-thinking-companion /x/story-arc-braids

Take this one first even if the propaganda or the agents are what you came for. A persona is a system prompt that holds under pressure; a channel design is a plan you already attacked. Both are taught here, and both are assumed everywhere after.

02

Practical Propaganda

5 capabilities · tops out at order 12 (Systematic)

Name an audience and its success criterion. Build the persona, the style and the channel that reaches people who were not looking for you, then measure whether the explanation changed what anyone did.

no recording yet 21 exercises guided app not on the calendar /tools/propaganda /x/activist-security /x/propaganda-aplicada-dos-ecosistemas +15 more
03

The Interactive Fiction Intensive

12 capabilities · tops out at order 10 (Abstract)

One day. You arrive having written no Ink and leave with a branching story on a public shelf, played by other people in the room — with state that neither explodes nor rails.

no recording yet 15 exercises companion next 29 Aug /x/if-companion /x/if-intensive-workbook /x/ink-shape-catalog +4 more
04

Intro to Agents

5 capabilities · tops out at order 12 (Systematic)

The loop, by hand first: a tool call round trip you can trace, then an agent that uses tools, then several of them taking turns in one conversation.

42 clips · 56.7 h recorded 32 exercises syllabus only next 15 Sep
05

Automate Your Email: No Code AI Automation

4 capabilities · tops out at order 10 (Abstract)

The unglamorous half of the craft. A no-code automation that calls a model, a transcript turned into a structured record, and a pipeline that runs when you are asleep.

8 clips · 10.8 h recorded 34 exercises reference next 4 Sep /x/automation-blueprint
06

Context Engineering

3 capabilities · tops out at order 12 (Systematic)

How to make a model behave: inference hyperparameters, output constrained to a schema, a reasoning pattern generalised, and a recursive summariser for documents that do not fit.

27 clips · 35.7 h recorded 329 exercises guided app next 16 Sep /x/context-workbench
07

The Dark Arts (Red Team)

1 capability · tops out at order 11 (Formal)

One capability, and it is the sharpest one here: falsify an application’s defences against a named attack class. The same move as the rest of this path, pointed at systems rather than at people.

1 clip · 1.0 h recorded 3 exercises live only, no app not on the calendar
08

Field Opsec

4 capabilities · tops out at order 13 (Metasystematic)

Threat model your own situation, classify what playbook it calls for, drill it — and reconcile security with what people will actually do. This is the class that lifts the ceiling of the path.

no recording yet 20 exercises live only, no app not on the calendar

The last two

Why a making path ends in security

07 · The Dark Arts (Red Team)

It teaches exactly one capability — falsify an application’s defences against a named attack class — and it is the same adversarial move as everything else on this path, aimed at a system instead of at a person. Get an input through something built to reject it. If you can do that to a feed, you can do it to your own agent, and you should, first.

1 clip · 1.0 h recorded · 3 exercises · live only · not on the calendar

08 · Field Opsec

Four capabilities, and the one at the top — reconcile security with what people will actually do — is what lifts this whole path to order 13. It is also the weakest class here by how far you get alone: nothing recorded, no app, no date on the calendar. It is the live hour, 20 exercises and a threat model you write for your own situation. It is on the path because the thing you built is going to be noticed by people you did not have in mind.

no recording · 20 exercises · live only · not on the calendar

The receipts

All 46, by complexity order

Every capability this path teaches, lowest first. The one at the bottom is the ceiling — 8 classes of making, and the highest thing on the list is about people.

ordcapabilitydomain
7 locate a tool in an open tool hub system-construction
8 locate a claim in its primary source evidence-and-verification
8 execute a tool call round trip by hand system-construction
8 name an audience and its success criterion audience-and-market
8 execute a security playbook in a drill security
8 locate the devices a passage uses on you distribution-and-influence
9 configure inference hyperparameters model-behavior
9 produce a rubric a model can apply evidence-and-verification
9 operate a no code automation that calls a model system-construction
9 configure an assistants memory and outside connections interaction-and-interface
9 produce an explanation that survives a hostile reading distribution-and-influence
9 operate concurrent strands that surface at the right time system-construction
9 operate a recorded decision so a later branch depends on it system-construction
9 transform a transcript into a structured record data-shaping
9 operate a model as a first pass editor model-behavior
9 operate state so a branching story neither explodes nor rails interaction-and-interface
9 produce a function whose result depends on program state system-construction
9 produce a reusable system prompt model-behavior
9 produce a playable story from a running skeleton interaction-and-interface
9 produce a threat model for your own situation security
9 produce combinations that clash on purpose interaction-and-interface
9 publish a story to a public shelf and get it played distribution-and-influence
9 elicit output from a model model-behavior
9 transform a linear story into chained diamonds interaction-and-interface
9 operate named states instead of magic numbers system-construction
9 produce an account of the gap between ideals and operating values alignment
9 segment text into tokens and cost it model-behavior
10 characterise how your program behaves on paths you did not plan for system-construction
10 generalise a worked example into something you reuse system-construction
10 characterise what of a generated artifact you can defend as yours interaction-and-interface
10 characterise a plans weaknesses with adversarial review evidence-and-verification
10 classify a situation into the playbook it calls for security
10 generalise a reasoning prompt pattern model-behavior
10 classify where ai can fill a shape and where it must not choose one interaction-and-interface
10 constrain model output to a schema model-behavior
10 characterise how a claim degrades as it is retold distribution-and-influence
10 parameterise an agent persona model-behavior
10 characterise how a style works on a reader distribution-and-influence
11 falsify an applications defences against a named attack class security
11 falsify a blended voice by looking for its sources distribution-and-influence
11 measure whether an explanation changed what people did distribution-and-influence
12 design a recursive summariser for oversized documents data-shaping
12 construct an agent that uses tools system-construction
12 design a channel that reaches people who are not looking for you distribution-and-influence
12 construct a multi agent conversation with turn taking system-construction
13 reconcile security with what people will actually do security

Honestly, what arrives

What you actually get

The recordings

88 clips, 126.6 hours. This is one of the few paths where the video genuinely is the product: Intro to Agents alone carries 42 clips and 56.7 hours, Context Engineering another 27 and 35.7.

Three of them have nothing recorded at all — Practical Propaganda, The Interactive Fiction Intensive, Field Opsec. The first two are one-day live intensives that ship with apps instead. Field Opsec ships with neither.

The practice

475 exercises across the path, 329 of them in Context Engineering alone. 29 apps and workbooks, of which 2 walk you through station by station:

Budget about 261 hours end to end. That is video plus a quarter hour per exercise plus the live sessions — the quarter hour is the one estimate on this page.

The recurring hours

Two of the school’s standing hours carry this path:

  • Research & Activism — led by Thomas
  • Mutual Aid Hour — led by Megs, weekly

Two of the eight classes are not on the calendar right now. Their recordings, exercises and materials are included either way; the live sitting is scheduled when it is scheduled.

Rule yourself out

Who this is not for

You want to make art

If the output you care about is the work itself rather than the machine that produces it, this path will feel like plumbing. Take The AI Creative instead.

You want to verify, not provoke

If your instinct on reading a claim is to go and check it rather than to build something that pokes at it, you want the other side of the same skill. Take The AI Citizen instead.

You need every class scheduled

Two of the eight — The Dark Arts and Field Opsec — have no date on the calendar, and Field Opsec has no recording either. If a live seat in all eight is what you are buying, this is not ready for you yet.

Build the strange one

46 capabilities, 8 classes, 126.6 hours of recordings, and a ceiling at order 13 that turns out to be about people rather than about code. Start at Critical Thinking and Creativity with AI and work down the list.

Pay what you can from $100. Any single class is $60.

Weird Internet Wizard $250 · from $100
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